I had the pleasure of speaking with 80 LEVEL about my workflow involving ZBrush and Substance Designer to produce high fidelity textures. You can find the interview here.
Featured substance designer and painter artwork now on www.allegorithmic.com
Awarded the Honorable Mentions Award for ArtStation's Ancient Civilization environment challenge | May 2017 Link to Challenge Results
"Detailed Ornament v02" Interview and tutorial for 3D Artist Magazine, issue #98 | Sept. 2016
"Volcanic Landscape" Now featured in NVIDIA's "Showcase of Best Rendering" gallery Here.
Mental Ray jungle study licensed to NVIDIA for commercial use.
Interview about "Jungle" and "Jungle at Night" where I cover my process using SpeedTree. Tutorial Here.