News/Interviews

I had the pleasure of speaking with 80 LEVEL about my workflow involving ZBrush and Substance Designer to produce high fidelity textures. You can find the interview here.

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Featured substance designer and painter artwork now on www.allegorithmic.com

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Awarded the Honorable Mentions Award for ArtStation's Ancient Civilization environment challenge | May 2017 Link to Challenge Results

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"Detailed Ornament v02" Interview and tutorial for 3D Artist Magazine, issue #98 | Sept. 2016

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"Volcanic Landscape" Now featured in NVIDIA's "Showcase of Best Rendering" gallery Here.

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Mental Ray jungle study licensed to NVIDIA for commercial use. 

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Interview about "Jungle" and "Jungle at Night" where I cover my process using SpeedTree. Tutorial Here.

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