Ghost in the Shell - Environments

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Foreground Left Building Modeling and Texturing

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Some Setdress Prop Modeling and Texturing, Corrugated Metal Roofing Model and Texture

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Some Setdress Prop Modeling and Texturing (Scattered Across Rooftops)

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CG Rubble and Broken Pillars Full Modeling

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CG Background Environment Modeling (Rubble and Debris)

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Foreground CG Structure and Background Environment Modeling

Here are some more environments I had the chance to be a part of on Ghost in the Shell. Main responsibilities were environment and prop modeling and texturing.

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