Ghost in the Shell - Environments

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Foreground Left Building Modeling and Texturing

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Some Setdress Prop Modeling and Texturing, Corrugated Metal Roofing Model and Texture

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Some Setdress Prop Modeling and Texturing (Scattered Across Rooftops)

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CG Rubble and Broken Pillars Full Modeling

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CG Background Environment Modeling (Rubble and Debris)

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Foreground CG Structure and Background Environment Modeling

Here are some more environments I got the chance to work on for Ghost in the Shell! For city building, base modeling was done in Maya using photo-modeling techniques, then hi-res textures projected in Mari. For environment destruction I received base geo from layout and hand-sculpted everything in ZBrush.

Huge thanks to everyone at MPC!

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