Foreground Left Building Modeling and Texturing
Some Setdress Prop Modeling and Texturing, Corrugated Metal Roofing Model and Texture
Some Setdress Prop Modeling and Texturing (Scattered Across Rooftops)
CG Rubble and Broken Pillars Full Modeling
CG Background Environment Modeling (Rubble and Debris)
Foreground CG Structure and Background Environment Modeling
Here are some more environments I had the chance to be a part of on Ghost in the Shell. Main responsibilities were environment and prop modeling and texturing.