Some of the shots I had the opportunity to work on for Ghost in the Shell. As part of the 3D Environments team at MPC, I helped with environment modeling / sculpting / texturing / lighting and rendering.
Huge thanks to Pier, Khalid, Attila, and Garrett for all the great feedback and amazing opportunities.
All shots were huge group efforts by the amazing team at MPC and everyone involved.
©2016 Paramount Pictures.