Some of the shots I had the opportunity to work on for Ghost in the Shell. As part of the 3D Environments team at MPC, I was mainly responsible for environment modeling / sculpting / texturing / lighting and rendering.
Special thanks to Pier, Khalid, Attila, and Garrett for all the great feedback, and collaboration along the way!
All shots were a a huge group effort by the amazing team at MPC Montreal.
©2016 Paramount Pictures.