Some of the shots I had the opportunity to work on for Ghost in the Shell. As part of the 3D Environments team at MPC, I was responsible for environment modeling / sculpting / texturing / lighting and rendering.
Huge thanks to Pier, Khalid, Attila, and Garrett for the awesome opportunities, all the great feedback, and collaboration along the way.
All shots were a a huge group effort by the amazing team at MPC.
©2016 Paramount Pictures.