Jamir Blanco
Jamir Blanco
Senior Character / Creature Modeler - Blizzard Cinematics
Los Angeles, United States

Summary

Jamir currently lives in Southern California and works at Blizzard Entertainment as a senior character / creature modeler for cinematics.

Jamir started his career in 2014 working for commercials and television as a 3D generalist. In 2016 he moved to Canada to work at the Moving Picture Company (MPC) as a 3D Modeler on "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". He relocated to California in 2017 to work at Square Enix / Crystal Dynamics on real-time cinematic cutscenes for games. In 2019 Jamir began working at Blizzard Entertainment's Cinematic department as a Character / Creature Modeler. He has over 7 years of experience modeling and sculpting for films and games. Most recently he's helped model, texture, and develop Lilith and other iconic characters for Diablo IV, and contributed to the modeling and creation of Anduin and Thrall for The War Within cinematic.

Skills

ModelingTexturingArt Direction

Software proficiency

ZBrush
ZBrush
Maya
Maya
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine

Productions

    • Video Game
      World of Warcraft: The War Within
    • Year
      2024
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      Diablo IV
    • Year
      2023
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcaft: Dragonflight
    • Year
      2022
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      Marvel's Avengers
    • Year
      2020
    • Role
      Modeler / Texture Artist
    • Company
      Square Enix / Crystal Dynamics
    • Movie
      Ghost in the Shell
    • Year
      2017
    • Role
      Modeler / Texture Artist
    • Company
      MPC
    • Movie
      Fantastic Beasts and Where to Find Them
    • Year
      2016
    • Role
      Modeler / Texture Artist
    • Company
      MPC

Experience

  • Senior Character / Creature Modeler at Blizzard Entertainment
    Irvine
    May 2019 - Present

    Character and Creature modeling / texturing at Blizzard Cinematics

    - World of Warcraft: The War Within

    - Diablo IV

    - World of Warcraft: Dragonflight

  • Modeler / Texture Artist at Crystal Dynamics
    Redwood City, United States of America
    June 2017 - April 2019

    Modeling / Texturing / Look Development for real-time cinematic content

    - Marvel's Avengers

  • Modeler / Texture Artist at MPC
    Montreal, Canada
    January 2016 - December 2016

    Modeling / Texturing / Look Development for feature film:

    - Ghost in the Shell (feature film 2017)

    - Fantastic Beasts and Where to Find Them (feature film 2016)

  • 3D Generalist at Lava Studio
    Miami, United States of America
    May 2014 - April 2016

    Modeling / Texturing / Scene Assembly / Lighting / Rendering:

    - MLB Tonight 2016 (show open)

    - MLB Network: Gladiators (commercial)

    - The Florida Lottery: Goldrush (commercial)