Jamir currently lives in Orange County, California and is working at Blizzard Entertainment as a senior modeling artist for cinematics.
Jamir started his career in 2014 working for commercials and television as a 3D generalist. In 2016 he moved to Canada to work at the Moving Picture Company (MPC) as a 3D Modeler on "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". He relocated to California in 2017 to work at Square Enix / Crystal Dynamics as a cinematic modeler on Marvel's Avengers . In 2019 Jamir began working at Blizzard Entertainment's Cinematic Department as a senior modeling / texturing artist.
Jamir has worked across a variety of industries and projects including Film, Game, Animation, Television, Design, Mobile, Advertisement, and Education. He has professional experience in modeling, texturing, look development, lighting, rendering, and art direction.
Modeling / Texturing at Blizzard Animation
Modeling / Texturing / Look Dev / Scene Assembly / Matte Painting:
- Marvel's Avengers
Environment Modeling / Texturing / Look Dev / Scene Assembly / Lighting / Rendering / Matte Painting:
- Ghost in the Shell (feature film 2017)
- Fantastic Beasts and Where to Find Them (feature film 2016)
Modeling / Texturing / Scene Assembly / Lighting / Rendering:
- MLB Tonight 2016 (show open)
- MLB Network: Gladiators (commercial)
- The Florida Lottery: Goldrush (commercial)