Jamir Blanco
Jamir Blanco
Cinematic Environment Artist I
Redwood City, United States of America

Summary

Passionate artist specializing in 3D environments for film and game. Experienced in modeling, texturing, scene assembly, lighting & rendering. Currently working as a cinematic environment artist at Crystal Dynamics in Redwood City, CA.

Skills

Environment ModelingTexturingScene AssemblyLightingRenderingMatte PaintingMel Scripting

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Mari
Mari
Unreal Engine
Unreal Engine
V-Ray
V-Ray
SpeedTree
SpeedTree
World Machine
World Machine
UVLayout
UVLayout

Reel

Productions

  • Ghostinshellposter
    • Movie
      Ghost in the Shell
    • Year
      2017
    • Role
      Environment Modeler / Texture Artist
    • Company
      MPC
  • Fantasticbeastsposter
    • Movie
      Fantastic Beasts and Where to Find Them
    • Year
      2016
    • Role
      Environment Modeler / Texture Artist
    • Company
      MPC

Experience

  • Cinematic Environment Artist at Crystal Dynamics
    Redwood City, United States of America
    October 2017 - Present

    Environment Modeling / Texturing / Scene Assembly:

    - The Avengers

  • 3D Environment Artist at Machine Zone
    Palo Alto , United States of America
    January 2016 - October 2017

    Environment Modeling / Texturing / Tool Scripting / Look Development / Scene Assembly / Lighting / Rendering for the following projects:

    - Final Fantasy XV : A New Empire - Horizons Cinematic

    - Mobile Strike: Interactive 360

  • 3D Environment Artist at MPC
    Montreal, Canada
    April 2016 - December 2016

    Environment Modeling / Texturing / Scene Assembly / Lighting / Rendering for the following projects:

    - Ghost in the Shell (feature film 2017)

    - Fantastic Beasts and Where to Find Them (feature film 2016)

  • 3D Generalist at Lava Studio
    Miami, United States of America
    May 2014 - April 2016

    Environment Modeling / Texturing / Scene Assembly / Lighting / Rendering for the following projects:

    - MLB Tonight 2016 (show open)

    - MLB Network: Gladiators (commercial)

    - The Florida Lottery: Goldrush (commercial)