Diablo IV - BlizzCon work

Diablo Skull Modeling / Sculpting

Diablo Skull Modeling / Sculpting

Diablo IV Announce Cinematic | By Three They Come

Character Modeling / Texturing / LookDev / Lighting / Matte Painting

Character Modeling / Texturing / LookDev / Lighting / Matte Painting

Character Modeling / Texturing / LookDev / Scene Assembly / Lighting / Matte Painting

Character Modeling / Texturing / LookDev / Scene Assembly / Lighting / Matte Painting

Modeling / Texturing (1 of 4 artists), Full Scene Assembly / LookDev / Lighting / Matte Painting

Modeling / Texturing (1 of 4 artists), Full Scene Assembly / LookDev / Lighting / Matte Painting

Character Modeling / Texturing / LookDev / Scene Assembly / Lighting / Matte Painting

Character Modeling / Texturing / LookDev / Scene Assembly / Lighting / Matte Painting

Diablo IV Gameplay Trailer

Some of the stuff I got to work on for BlizzCon 2019. I did modeling / sculpting / retopology for the Diablo skull seen during Lilith's summoning. The model was started by Brian Fay then passed to me, Fabio Zungrone worked on the digimatte and shot finaling.

For the gameplay trailer I worked on the modeling / texturing / lookdev of the old man. It was modeled in collaboration with Kenny Huang and Taso Gionis. I also had the chance to work on environment art for the cabin and other real-time cinematic shots throughout. This included modeling, texturing, UVs, scene assembly, lighting, and matte painting.

It was a dream come true to work on these Diablo 4 announcement pieces. Huge thanks to Shannon Thomas, Steven Chen, my supervisors, and everyone involved.