Diablo IV - BlizzCon work

Diablo Skull Modeling / Sculpting

Diablo Skull Modeling / Sculpting

Diablo IV Announce Cinematic | By Three They Come

Modeling / Texturing (1 of 4 artists), Full Scene Assembly / LookDev / Lighting / Matte Painting

Modeling / Texturing (1 of 4 artists), Full Scene Assembly / LookDev / Lighting / Matte Painting

Character Modeling / Texturing / LookDev / Scene Assembly / Lighting / Matte Painting

Character Modeling / Texturing / LookDev / Scene Assembly / Lighting / Matte Painting

Character Modeling / Texturing / LookDev / Lighting / Matte Painting

Character Modeling / Texturing / LookDev / Lighting / Matte Painting

Character Modeling / Texturing / LookDev / Scene Assembly / Lighting / Matte Painting

Character Modeling / Texturing / LookDev / Scene Assembly / Lighting / Matte Painting

Diablo IV Gameplay Trailer

I had the great opportunity to work on the modeling / sculpting of Diablo’s skull for the BlizzCon reveal trailer. Initial model provided by one of our great artists Brian Fay then passed to me for final modeling / sculpting / retopology. Fabio Zungrone worked on the digimatte and shot finaling. Huge thanks to Shannon Thomas for the opportunity!

For the gameplay trailer I had the chance to model / texture / lookdev / light the old man realtime cinematic character. Kenny Huang did an awesome job with the initial face model then passed to me for final modeling / sculpting / texturing. Groom was done in collaboration with another one of our great artists Taso Gionis. All final shading done by me. I also had the chance to work on environment art for the cabin and other real-time cinematic shots throughout. This included modeling, texturing, UVs, scene assembly, lighting, and digimattes.