D4 BlizzCon work

Here are some of the characters and assets I helped out on for the Diablo 4 trailers that were revealed at BlizzCon 2019. For the pre-render piece I helped model / sculpt Diablo's skull, which was made in collaboration with Brian Fay. As a longtime Diablo fan, working on Diablo's iconic skull was such a fun and cool experience, and definitely a dream come true! For the gameplay trailer I worked on the modeling and textures of the old man character. He was modeled in collaboration with my colleagues Kenny Huang and Taso Gionis. I also helped with environment modeling / texturing throughout. Huge team effort by many parties and individuals involved.

Diablo Skull Modeling (1 of 2 artists)

Diablo Skull Modeling (1 of 2 artists)

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Diablo IV Announce Cinematic | By Three They Come

Diablo IV Gameplay Trailer