For the D4 reveal trailer I helped with modeling / sculpting Diablo's skull. This was in collaboration with colleague Brian Fay, Fabio Zungrone worked on the digimatte and shot finaling.
For the gameplay trailer I worked on the modeling / texturing / lookdev of the old man (modeled in collaboration with Kenny Huang and Taso Gionis). Also had the chance to work on environment art for many shots throughout. I helped with modeling, texturing, scene assembly, lighting, and matte painting.