D4 BlizzCon work

I helped with modeling / sculpting Diablo's skull for the D4 trailer. Made in collaboration with Brian Fay.

For the gameplay trailer I worked on the model / texture / lookdev of the old man (modeled in collaboration with Kenny Huang and Taso Gionis). Also had the chance to work on environment art for many shots throughout. I helped with modeling, texturing, scene assembly, lighting, and matte painting. Huge team effort!

Diablo Skull Modeling (1 of 2 artists)

Diablo Skull Modeling (1 of 2 artists)

Diablo IV Announce Cinematic | By Three They Come

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Diablo IV Gameplay Trailer