D4 BlizzCon work

Diablo Skull Sculpting / Retopology

Diablo Skull Sculpting / Retopology

Diablo IV Announce Cinematic | By Three They Come

Character Modeling / Sculpting / Texturing / LookDev / Lighting / Matte Painting

Character Modeling / Sculpting / Texturing / LookDev / Lighting / Matte Painting

Character Modeling / Sculpting / Texturing / LookDev / Lighting / Matte Painting

Character Modeling / Sculpting / Texturing / LookDev / Lighting / Matte Painting

Character Modeling / Sculpting / Texturing / LookDev / Lighting / Matte Painting

Character Modeling / Sculpting / Texturing / LookDev / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Diablo IV Gameplay Trailer

For the Diablo 4 reveal trailer I had the opportunity to help with modeling / sculpting / retopology of Diablo's skull seen during Lilith's summoning. Initial model was provided by good colleague Brian Fay, Fabio Zungrone worked on digimatte and shot finaling.

For gameplay trailer I did modeling / texturing / lookdev for the old man realtime cinematic character. It was modeled in collaboration with Kenny Huang and Taso Gionis. Also had the chance to work on environment art for the interior cabin and other real-time shots throughout. This included modeling, texturing, lookdev, scene assembly, lighting / finaling, and matte painting.