For the Diablo 4 reveal trailer I had the opportunity to help with modeling / sculpting / retopology of Diablo's skull seen during Lilith's summoning. Initial model was provided by good colleague Brian Fay, Fabio Zungrone worked on digimatte and shot finaling.
For gameplay trailer I did modeling / texturing / lookdev for the old man realtime cinematic character. It was modeled in collaboration with Kenny Huang and Taso Gionis. Also had the chance to work on environment art for the interior cabin and other real-time shots throughout. This included modeling, texturing, lookdev, scene assembly, lighting / finaling, and matte painting.