D4 BlizzCon work

I helped with modeling / sculpting Diablo's skull for the D4 trailer. Made in collaboration with Brian Fay.

For the gameplay trailer I worked on the model / texture / lookdev of the old man character (modeled in collaboration with Kenny Huang and Taso Gionis). Also helped with environment art for shots throughout including modeling, texturing, scene assembly, lighting, and matte painting. Huge team effort!

Diablo Skull Modeling (1 of 2 artists)

Diablo Skull Modeling (1 of 2 artists)

Diablo IV Announce Cinematic | By Three They Come

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Diablo IV Gameplay Trailer