D4 BlizzCon work

Diablo Skull Modeling (1 of 2 artists)

Diablo Skull Modeling (1 of 2 artists)

Diablo IV Announce Cinematic | By Three They Come

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Diablo IV Gameplay Trailer

For the Diablo 4 reveal cinematic I helped with modeling / sculpting / retopology of Diablo's skull seen during Lilith's summoning. Earlier version of model provided by colleague Brian Fay, Fabio Zungrone worked on digimatte and shot finaling.

For the gameplay trailer I worked on modeling / texturing / lookdev of the old man cinematic character (modeled in collaboration with Kenny Huang and Taso Gionis). Also had the chance to work on environment art for the interior cabin and other real-time shots throughout. This included modeling, texturing, lookdev, scene assembly, lighting, and matte painting.