Ghost in the Shell - Environments

Signs modeling / texturing

Signs modeling / texturing

Signs modeling / texturing, partial set texturing.

Signs modeling / texturing, partial set texturing.

Hanka Robotics: Corridor modeling, texturing, lighting, rendering.

Hallway is almost full CG.

Hanka Robotics: Corridor modeling, texturing, lighting, rendering.

Hallway is almost full CG.

Background modeling / lighting

Background modeling / lighting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

CG street lights textuing / shading / lighting / rendering

CG street lights textuing / shading / lighting / rendering

CG set extension modeling / texturing / lighting / matte painting

CG set extension modeling / texturing / lighting / matte painting

CG set extension modeling / texturing / lighting / rendering

CG set extension modeling / texturing / lighting / rendering

CG set extension modeling / texturing / lighting / rendering

CG set extension modeling / texturing / lighting / rendering

CG set extension modeling / texturing / lighting / rendering

CG set extension modeling / texturing / lighting / rendering

CG set modeling / texturing / lighting / rendering

CG set modeling / texturing / lighting / rendering

Environment modeling / texturing

Environment modeling / texturing

Environment modeling / texturing

Environment modeling / texturing

CG cables texturing / lighting / rendering

CG cables texturing / lighting / rendering

Environment modeling

Environment modeling

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Building Modeling / Sculpting

Building Modeling / Sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / texturing

Environment modeling / texturing

Some of the shots I had the opportunity to work on for Ghost in the Shell. As part of the 3D Environments team at MPC, I was mainly responsible for environment modeling / sculpting / texturing / lighting and rendering.

Special thanks to Pier, Khalid, Attila, and Garrett for all the great feedback, and collaboration along the way!

All shots were a a huge group effort by the amazing team at MPC Montreal.

©2016 Paramount Pictures.