Here are some of the shots I had the opportunity to work on for Ghost in the Shell. I was part of the 3D Environments team at MPC, and mostly responsible for environment modeling / texturing.
I got to work with a lot of super talented artists and have huge thanks to give to Pier, Khalid, Attila, and Garrett for everything I learned and got the chance to work on :)
All shots were a big team effort by everyone at MPC.
©2016 Paramount Pictures.