I had the opportunity to work on the new Ghost in the Shell environments. I was part of the 3D Environments team at MPC, and mostly responsible for environment modeling / texturing. I also got the chance to do some original designing, lighting, rendering, and compositing.
I got to work with a lot of super talented artists, and have a huge thanks to give to Pier, Khalid, Attila, and Garrett for everything I learned and got the chance to work on. It was super fun!
All of these shots were a big team effort by everyone at MPC.
©2016 Paramount Pictures.