Here are some shots I had the opportunity to work on for Ghost in the Shell. As part of the 3D Environments team at MPC, I was mainly responsible for environment modeling / sculpting / texturing.
Special thanks to Pier, Khalid, Attila, and Garrett for all the great feedback, direction, and collaboration along the way.
All shots were a big team effort by the amazing talent at MPC.
©2016 Paramount Pictures.