Jamir Blanco
Jamir Blanco
Cinematic Model / Texture Artist at Crystal Dynamics
Redwood City, United States of America

Environment artist / modeler for feature film & games.

Jamir currently lives in Redwood City, California and is working at Crystal Dynamics (Square Enix USA) on the upcoming Marvel Avengers game.

Jamir started his career in 2014 working for commercials and advertising as a 3D modeler and freelance environment artist. In 2016 he moved to Canada to work at the Moving Picture Company (MPC) as an Environment Artist on "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". In 2017 he relocated to California and was hired by Crystal Dynamics to work as a Cinematic Modeler for a series of upcoming game titles.

Skills

ModelingTexturingLook DevelopmentScene AssemblyLightingRenderingMel ScriptingMatte Painting

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Mari
Mari
Unreal Engine
Unreal Engine
V-Ray
V-Ray
SpeedTree
SpeedTree
World Machine
World Machine
Terragen
Terragen
Nuke
Nuke

Reel

Productions

  • Ghostinshellposter
    • Movie
      Ghost in the Shell
    • Year
      2017
    • Role
      Environment Modeler / Texture Artist
    • Company
      MPC
  • Fantasticbeastsposter
    • Movie
      Fantastic Beasts and Where to Find Them
    • Year
      2016
    • Role
      Environment Modeler / Texture Artist
    • Company
      MPC

Experience

  • Cinematic Artist II at Crystal Dynamics
    Redwood City
    October 2017 - Present

    Modeling / Texturing / Look Development / Scene Assembly for cinematic content:

    - The Avengers (video game)

  • 3D Environment Artist at MZ
    Palo Alto , United States of America
    December 2016 - September 2017

    Environment Modeling / Texturing / Look Development / Tool Scripting for commercials

  • 3D Environment Artist at MPC
    Montreal, Canada
    April 2016 - December 2016

    Environment Modeling / Texturing / Scene Assembly / Lighting / Rendering / Matte Painting:

    - Ghost in the Shell (feature film 2017)

    - Fantastic Beasts and Where to Find Them (feature film 2016)

  • 3D Artist at Lava Studio
    Miami, United States of America
    May 2014 - April 2016

    Environment Modeling / Texturing / Scene Assembly / Lighting / Rendering:

    - MLB Tonight 2016 (show open)

    - MLB Network: Gladiators (commercial)

    - The Florida Lottery: Goldrush (commercial)