Jamir Blanco
Jamir Blanco
Senior Character / Creature Modeler - Blizzard Cinematics
Los Angeles, United States

Summary

Jamir has worked in the film, animation, and game industries for over 8 years and currently works at Blizzard Entertainment as a senior character / creature modeler for cinematics.

He began his career in 2014 as a 3D generalist for television and commercials. In 2016 he started working in the feature film industry as a digital modeler at the Moving Picture Company (MPC), where he helped create the CGI for "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". Jamir later transitioned into the Games industry when he started working for Square Enix at Crystal Dynamics on real-time cinematic game content. In 2019 Jamir took an offer at Blizzard Entertainment's Cinematic department as a Character / Creature Modeler. There, he fuses his experience in both Hollywood and AAA games to create high resolution cinematic characters and game content. Jamir has experienced in modeling, sculpting, texturing, and look developing assets for films, games, and cinematics. Most recently he's helped develop Lilith, Mephisto, and other iconic characters for the Diablo IV; as well as Anduin, Thrall, and other pre-rendered characters for the Warcraft cinematic universe.

Skills

ModelingTexturingArt Direction

Software proficiency

ZBrush
ZBrush
Maya
Maya
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine

Productions

    • Video Game
      World of Warcraft: The War Within
    • Year
      2024
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      Diablo IV
    • Year
      2023
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcaft: Dragonflight
    • Year
      2022
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      Marvel's Avengers
    • Year
      2020
    • Role
      Modeler / Texture Artist
    • Company
      Square Enix / Crystal Dynamics
    • Movie
      Ghost in the Shell
    • Year
      2017
    • Role
      Modeler / Texture Artist
    • Company
      MPC
    • Movie
      Fantastic Beasts and Where to Find Them
    • Year
      2016
    • Role
      Modeler / Texture Artist
    • Company
      MPC

Experience

  • Senior Character / Creature Modeler at Blizzard Entertainment
    Irvine
    May 2019 - Present

    Character and Creature modeling / texturing at Blizzard Cinematics

    - World of Warcraft: The War Within

    - Diablo IV

    - World of Warcraft: Dragonflight

  • Modeler / Texture Artist at Crystal Dynamics
    Redwood City, United States of America
    June 2017 - April 2019

    Modeling / Texturing / Look Development for real-time cinematic content

    - Marvel's Avengers

  • Modeler / Texture Artist at MPC
    Montreal, Canada
    January 2016 - December 2016

    Modeling / Texturing / Look Development for feature film:

    - Ghost in the Shell (feature film 2017)

    - Fantastic Beasts and Where to Find Them (feature film 2016)

  • 3D Generalist at Lava Studio
    Miami, United States of America
    May 2014 - April 2016

    Modeling / Texturing / Scene Assembly / Lighting / Rendering:

    - MLB Tonight 2016 (show open)

    - MLB Network: Gladiators (commercial)

    - The Florida Lottery: Goldrush (commercial)