Jamir currently lives in Orange County, California and is working at Blizzard Animation as a senior 3D modeling & lighting artist.
Jamir started his career in 2014 working for the Television industry as a 3D generalist. In 2016 he moved to Canada to work at the Moving Picture Company (MPC) as a 3D Environment Artist on "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". He relocated to California in 2017 to work at Square Enix / Crystal Dynamics as a cinematic modeler on the upcoming Marvel's Avengers game. In 2019 Jamir began working at Blizzard Entertainment's Cinematic department as a senior modeling / texturing / lighting artist.
Jamir has worked across a variety of industries and projects including Animation, Film, Game, Television, Mobile, Design, and Advertisement. He has professional experience in modeling, texturing, look development, scene assembly, lighting, rendering, matte painting, and art direction.
Modeling / Texturing / Look Development / Lighting / Matte Painting at Blizzard Animation
Modeling / Texturing / Look Dev / Scene Assembly / Matte Painting:
- Marvel's Avengers
Environment Modeling / Texturing / Look Dev / Scene Assembly / Lighting / Rendering / Matte Painting:
- Ghost in the Shell (feature film 2017)
- Fantastic Beasts and Where to Find Them (feature film 2016)
Modeling / Texturing / Scene Assembly / Lighting / Rendering:
- MLB Tonight 2016 (show open)
- MLB Network: Gladiators (commercial)
- The Florida Lottery: Goldrush (commercial)