Jamir currently works at Blizzard Entertainment as a senior character / creature modeler for cinematics.
Jamir started his career in 2014 working for commercials and television as a 3D generalist. In 2016 he moved to Canada to work at the Moving Picture Company (MPC) as a 3D Modeler on "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". He relocated to California in 2017 to work at Square Enix / Crystal Dynamics on real-time cinematics and game content. In 2019 Jamir began working at Blizzard Entertainment's Cinematic department as a Character / Creature Modeler. He has over 7 years of experience modeling and sculpting for films and games. Most recently he's helped model, texture, and develop Lilith, Mephisto, Spiritborn hero, and other iconic characters for Diablo IV. He's also contributed to the modeling of Anduin, Thrall, and other characters in the Warcraft cinematic universe.
Character and Creature modeling / texturing at Blizzard Cinematics
- World of Warcraft: The War Within
- Diablo IV
- World of Warcraft: Dragonflight
Modeling / Texturing / Look Development for real-time cinematic content
- Marvel's Avengers
Modeling / Texturing / Look Development for feature film:
- Ghost in the Shell (feature film 2017)
- Fantastic Beasts and Where to Find Them (feature film 2016)
Modeling / Texturing / Scene Assembly / Lighting / Rendering:
- MLB Tonight 2016 (show open)
- MLB Network: Gladiators (commercial)
- The Florida Lottery: Goldrush (commercial)