Jamir Blanco
Jamir Blanco
Character / Creature Modeler - Blizzard Cinematics
Orange County, United States

Summary

Jamir currently lives in Orange County, California and works at Blizzard Entertainment as a senior character / creature modeler for cinematics.

Jamir started his career in 2014 working for commercials and television as a 3D generalist. In 2016 he moved to Canada to work at the Moving Picture Company (MPC) as a 3D Modeler on "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". He relocated to California in 2017 to work at Square Enix / Crystal Dynamics on real-time cinematic cutscenes for games. In 2019 Jamir began working at Blizzard Entertainment's Cinematic department as a Character / Creature Modeler. He has over 5 years of experience modeling for films and games.

Skills

ModelingTexturingArt Direction

Software proficiency

ZBrush
ZBrush
Maya
Maya
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine

Productions

  • Game battle net diablo iv cover
    • Video Game
      Diablo IV
    • Year
      2023
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
  • Ps4avengersart
    • Video Game
      Marvel's Avengers
    • Year
      2020
    • Role
      Modeler / Texture Artist
    • Company
      Square Enix / Crystal Dynamics
  • Ghostinshellposter
    • Movie
      Ghost in the Shell
    • Year
      2017
    • Role
      Modeler / Texture Artist
    • Company
      MPC
  • Fantasticbeastsposter
    • Movie
      Fantastic Beasts and Where to Find Them
    • Year
      2016
    • Role
      Environment Modeler / Texture Artist
    • Company
      MPC

Experience

  • Senior Character / Creature Modeler at Blizzard Entertainment
    Irvine, United States of America
    May 2019 - Present

    Character and Creature modeling / texturing at Blizzard Cinematics

  • Modeler / Texture Artist at Crystal Dynamics
    Redwood City, United States of America
    June 2017 - April 2019

    Modeling / Texturing / Look Development for real-time cinematic content

    - Marvel's Avengers

  • Modeler / Texture Artist at MPC
    Montreal, Canada
    January 2016 - December 2016

    Environment Modeling / Texturing / Look Development :

    - Ghost in the Shell (feature film 2017)

    - Fantastic Beasts and Where to Find Them (feature film 2016)

  • 3D Generalist at Lava Studio
    Miami, United States of America
    May 2014 - April 2016

    Modeling / Texturing / Scene Assembly / Lighting / Rendering:

    - MLB Tonight 2016 (show open)

    - MLB Network: Gladiators (commercial)

    - The Florida Lottery: Goldrush (commercial)