Jamir has worked in the film, animation, and game industries for over 10 years and currently works at Blizzard Entertainment as a senior cinematic character / creature artist.
Launching his career in 2014 working as a 3D generalist for the television and commercial industry, he started gaining the speed and knowledge to work proficiently at a high caliber on professional 3D assets and imagery. In 2016 Jamir began working in the feature film industry as a 3D modeling and texture artist at the Moving Picture Company (MPC), where he helped create the digital assets for "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". He also helped with scene assembly, lighting, rendering, and compositing final sequences during his time on feature film projects.
Jamir transitioned into the Gaming industry in 2017 when he started working at Square Enix / Crystal Dynamics on real-time cinematic game content with Marvel's Avengers. In 2019 Jamir accepted a position at Blizzard Entertainment's Cinematic department as a Character / Creature Modeler, where he continues to fuse his experience in Hollywood feature film and AAA games to create the next generation of cinematic art for prerendered entertainment and real-time gaming content.
With over a decade of experience, Jamir has extensive knowledge in modeling, sculpting, texturing, look development, lighting, and rendering characters and assets for films, games, and animation. Most recently, he's been a main contributor to the development of iconic characters at Blizzard such as Lilith, Mephisto, Anduin, and Thrall.
Character and Creature modeling / texturing at Blizzard Cinematics
- World of Warcraft: Midnight
- World of Warcraft: The War Within
- Diablo IV
- World of Warcraft: Dragonflight
Modeling / Texturing / Look Development for real-time cinematic game content
- Marvel's Avengers
Modeling / Texturing / Look Development / Scene Assembly / Lighting & Rendering for feature film:
- Ghost in the Shell (feature film 2017)
- Fantastic Beasts and Where to Find Them (feature film 2016)
Modeling / Texturing / Scene Assembly / Lighting / Rendering:
- MLB Tonight 2016 (show open)
- MLB Network: Gladiators (commercial)
- The Florida Lottery: Goldrush (commercial)