Jamir Blanco
Jamir Blanco
Senior Modeler - Blizzard Entertainment
Orange County, United States of America

Jamir currently lives in Orange County, California and is working at Blizzard Entertainment as a senior 3D modeling & lighting artist.

Jamir started his career in 2014 working for commercials and TV as 3D modeler and freelance CG artist. In 2016 he moved to Canada to work at the Moving Picture Company (MPC) as a 3D Environment Artist on "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". He relocated to California in 2017 to work at Square Enix / Crystal Dynamics as a cinematic modeler on the upcoming Marvel's Avengers. In 2019 Jamir began working at Blizzard Entertainment's Cinematic department as a senior modeling / texturing / lighting artist.

Jamir has worked across a variety of industries and projects including Animation, Film, Game, Television, Mobile, Design, and Advertisement. He has professional experience in modeling, texturing, look development, rigging, scene assembly, lighting, rendering, and matte painting.

Skills

ModelingTexturingLightingRenderingMatte Painting

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Mari
Mari
Substance Painter
Substance Painter
Substance Designer
Substance Designer
SpeedTree
SpeedTree
World Creator
World Creator
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Nuke
Nuke

Reel

Productions

  • 4086
    • Video Game
      Marvel's Avengers
    • Year
      2020
    • Role
      Cinematic Modeler
    • Company
      Square Enix / Crystal Dynamics
  • Ghostinshellposter
    • Movie
      Ghost in the Shell
    • Year
      2017
    • Role
      Environment Modeler / Texture Artist
    • Company
      MPC
  • Fantasticbeastsposter
    • Movie
      Fantastic Beasts and Where to Find Them
    • Year
      2016
    • Role
      Environment Modeler / Texture Artist
    • Company
      MPC

Experience

  • Senior Cinematic Artist at Blizzard Entertainment
    Irvine, United States of America
    May 2019 - Present

    Modeling / Texturing / Look Development / Lighting / Matte Painting at Blizzard Animation

  • Cinematic Artist II at Crystal Dynamics
    Redwood City
    October 2017 - April 2019

    Modeling / Texturing / Look Development / Scene Assembly / Matte Painting:

    - Marvel's Avengers

  • 3D Environment Artist at MPC
    Montreal, Canada
    April 2016 - December 2016

    Environment Modeling / Texturing / Look Development / Scene Assembly / Lighting / Rendering / Matte Painting:

    - Ghost in the Shell (feature film 2017)

    - Fantastic Beasts and Where to Find Them (feature film 2016)

  • 3D Generalist at Lava Studio
    Miami, United States of America
    May 2014 - April 2016

    Modeling / Texturing / Scene Assembly / Lighting / Rendering:

    - MLB Tonight 2016 (show open)

    - MLB Network: Gladiators (commercial)

    - The Florida Lottery: Goldrush (commercial)