Jamir currently lives in Orange County, California and is working at Blizzard Entertainment as a senior cinematics modeler.
Jamir started his career in 2014 working for commercials and TV as 3D modeler and freelance CG artist. In 2016 he moved to Canada to work at the Moving Picture Company (MPC) as a 3D Environment Artist on "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". He relocated to California in 2017 and was hired by Crystal Dynamics where he worked as a cinematic modeler on the upcoming Marvel Avengers game. In 2019 he began working at Blizzard Entertainment as a senior cinematics modeling / lighting artist.
Jamir has worked across a variety of industries and projects including Animation, Film, Game, Television, Mobile, Design, and Advertisement. He has professional experience in modeling, texturing, rigging, look dev, scene assembly, lighting, rendering, compositing, and matte painting.
Modeling / Texturing / Lighting / Matte Painting at Blizzard Animation
Modeling / Texturing / Scene Assembly / Matte Painting:
- Marvel's Avengers
Environment Modeling / Texturing / Scene Assembly / Lighting / Rendering / Matte Painting:
- Ghost in the Shell (feature film 2017)
- Fantastic Beasts and Where to Find Them (feature film 2016)
Modeling / Texturing / Scene Assembly / Lighting / Rendering:
- MLB Tonight 2016 (show open)
- MLB Network: Gladiators (commercial)
- The Florida Lottery: Goldrush (commercial)