Jamir Blanco is a cinematic character and creature artist specializing in digital sculpting, modeling, and texturing for film and games.
His career includes work with Blizzard Entertainment, Square Enix, and MPC, with cinematic modeling and texturing credits spanning StarCraft, Diablo IV, World of Warcraft, Ghost in the Shell, and Fantastic Beasts and Where to Find Them.
Alongside his studio work, Jamir is developing a body of independent collectible sculptures. His art has been featured at LightBox, Monsterpalooza, ZBrush Summit, and BlizzCon, reflecting a practice that bridges cinematic production and contemporary art.
Character and Creature modeling / texturing at Blizzard Cinematics
- Diablo IV: Lord of Hatred
- World of Warcraft: Midnight
- Diablo IV: Vessel of Hatred
- World of Warcraft: The War Within
- Diablo IV
- World of Warcraft: Dragonflight
Modeling / Texturing / Look Development for real-time cinematic game content
- Marvel's Avengers
Modeling / Texturing / Look Development / Scene Assembly / Lighting & Rendering for feature film:
- Ghost in the Shell (feature film 2017)
- Fantastic Beasts and Where to Find Them (feature film 2016)
Modeling / Texturing / Scene Assembly / Lighting / Rendering:
- MLB Tonight 2016 (show open)
- MLB Network: Gladiators (commercial)
- The Florida Lottery: Goldrush (commercial)