Jamir Blanco
Jamir Blanco
Senior Character / Creature Modeler - Blizzard Cinematics
Los Angeles, United States

Summary

Jamir has worked in the film, animation, and game industries for over 10 years and currently works at Blizzard Entertainment as a cinematic character / creature modeler.

He started his career in 2014 working as a 3D generalist for television and commercials. In 2016 Jamir started working in the feature film industry as a 3D modeler at the Moving Picture Company (MPC), where he helped create the digital assets for "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". He transitioned into the Games industry when he started working at Square Enix on real-time cinematic game content. In 2019 Jamir accepted a position at Blizzard Entertainment's Cinematic department as a Character / Creature Modeler, where he continues to fuse his experience in Hollywood feature film and AAA games to create the next generation of cinematic art for prerender and real-time game content.

With over a decade of experience, Jamir has extensive knowledge in modeling, sculpting, texturing, and look developing characters and assets for films, games, and animation. Most recently he's contributed to the development of iconic characters at Blizzard such as Lilith, Mephisto, Anduin, and Thrall.

Skills

ModelingTexturingArt Direction

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine

Productions

    • Video Game
      World of Warcraft: Midnight
    • Year
      2026
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: The War Within
    • Year
      2024
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      Diablo IV
    • Year
      2023
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcaft: Dragonflight
    • Year
      2022
    • Role
      Cinematic Modeler
    • Company
      Blizzard Entertainment
    • Video Game
      Marvel's Avengers
    • Year
      2020
    • Role
      Modeler / Texture Artist
    • Company
      Square Enix / Crystal Dynamics
    • Movie
      Ghost in the Shell
    • Year
      2017
    • Role
      Modeler / Texture Artist
    • Company
      MPC
    • Movie
      Fantastic Beasts and Where to Find Them
    • Year
      2016
    • Role
      Modeler / Texture Artist
    • Company
      MPC

Experience

  • Senior Character / Creature Modeler at Blizzard Entertainment
    Irvine
    May 2019 - Present

    Character and Creature modeling / texturing at Blizzard Cinematics

    - World of Warcraft: Midnight

    - World of Warcraft: The War Within

    - Diablo IV

    - World of Warcraft: Dragonflight

  • Modeler / Texture Artist at Square Enix / Crystal Dynamics
    Redwood City
    June 2017 - April 2019

    Modeling / Texturing / Look Development for real-time cinematic content

    - Marvel's Avengers

  • Modeler / Texture Artist at MPC
    Montreal, Canada
    January 2016 - December 2016

    Modeling / Texturing / Look Development for feature film:

    - Ghost in the Shell (feature film 2017)

    - Fantastic Beasts and Where to Find Them (feature film 2016)

  • 3D Generalist at Lava Studio
    Miami, United States of America
    May 2014 - April 2016

    Modeling / Texturing / Scene Assembly / Lighting / Rendering:

    - MLB Tonight 2016 (show open)

    - MLB Network: Gladiators (commercial)

    - The Florida Lottery: Goldrush (commercial)