Some of the characters and assets I helped model / sculpt / texture for Diablo IV: Lord of Hatred cinematic content. Tyrael's game asset was initially provided by the game team, I was tasked with sculpting the head to final fidelity with a focus on structure, anatomy, and realism. I was also responsible for the final head textures, surfacing, and grooming. Final real-time cinematic asset was passed back to the game team to help push the game asset as well.
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For Lilith I was responsible for modeling, sculpting, and texturing her two wing variations, as well as her statue seen at the end of the expansion.
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I also helped model / sculpt the environment and assets for the Lord of Hatred pre-render cinematic. I worked on all the books, papers, notes, quills, vases, props, and Dagger that Neyrelle uses to stab Akarat.
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Huge team effort by lots of talented folks across the game team and cinematic department to make this happen. Happy to have been a part of it!