Ghost in the Shell - Environments

Partial set texturing, Signs full modeling / texturing,

Partial set texturing, Signs full modeling / texturing,

Signs full modeling / texturing

Signs full modeling / texturing

Hanka Robotics: Corridor full modeling, texturing, lighting, rendering.

Hanka Robotics: Corridor full modeling, texturing, lighting, rendering.

Background modeling / lighting

Background modeling / lighting

CG set extension modeling / texturing / lighting / matte painting

CG set extension modeling / texturing / lighting / matte painting

CG set extension modeling / texturing / lighting / rendering

CG set extension modeling / texturing / lighting / rendering

CG set extension modeling / texturing / lighting / rendering

CG set extension modeling / texturing / lighting / rendering

CG set extension modeling / texturing / lighting / rendering

CG set extension modeling / texturing / lighting / rendering

CG set modeling / texturing / lighting / rendering

CG set modeling / texturing / lighting / rendering

Environment modeling / texturing

Environment modeling / texturing

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

CG street lights textuing / shading / lighting / rendering

CG street lights textuing / shading / lighting / rendering

Environment modeling / texturing

Environment modeling / texturing

CG cables texturing / lighting / rendering

CG cables texturing / lighting / rendering

Environment modeling

Environment modeling

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Building Modeling / Sculpting

Building Modeling / Sculpting

Environment modeling / sculpting

Environment modeling / sculpting

Environment modeling / texturing - building with blue crescent moon sign (behind bluish foreground building)

Environment modeling / texturing - building with blue crescent moon sign (behind bluish foreground building)

Some of the shots I had the opportunity to work on for Ghost in the Shell. As part of the 3D Environments team at MPC, I was responsible for environment modeling / sculpting / texturing / lighting and rendering.

Huge thanks to Pier, Khalid, Attila, and Garrett for the awesome opportunities, all the great feedback, and collaboration along the way.

All shots were a a huge group effort by the amazing team at MPC.

©2016 Paramount Pictures.