D4 BlizzCon work

For the D4 reveal trailer I helped with modeling / sculpting Diablo's skull. This was in collaboration with colleague Brian Fay, Fabio Zungrone worked on the digimatte and shot finaling.

For the gameplay trailer I worked on the modeling / texturing / lookdev of the old man (modeled in collaboration with Kenny Huang and Taso Gionis). Also had the chance to work on environment art for many shots throughout. I helped with modeling, texturing, scene assembly, lighting, and matte painting.

Diablo Skull Modeling (1 of 2 artists)

Diablo Skull Modeling (1 of 2 artists)

Diablo IV Announce Cinematic | By Three They Come

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling  (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Character Modeling (1 of 3 artists) / Texturing / LookDev / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Environment Modeling / Texturing (1 of 4 artists), Full LookDev / Scene Assembly / Lighting / Matte Painting

Diablo IV Gameplay Trailer