Showreel 2018

Shot Breakdown

GHOST IN THE SHELL

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Full Modeling, Texturing, Lookdev, Lighting, and Rendering of CG ceilings mimicking look and feel of existing set.

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I also lit the CG ceilings to match existing set, and animated CG muzzle flashes to ensure realistic lighting and reflections when live-action flashes appeared.



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Full Modeling, Texturing, Lighting, Lookdev, and Rendering of Full CG Set Extension.

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CG Set was passed along to be used and rendered for other shots within the same setting needing a set extension.



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Texturing, Lookdev, Lighting, and Rendering of CG Cables.



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Modeling & Texturing Blue Sofa Props, Corrugated Metal Roofing.



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In charge of modeling full CG Room and Tanks.



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Full Modeling, Texturing, and Lookdev of all signs and billboards.

Full texturing of building at ground-level.

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Texturing and Lookdev Signs and Billboards on right building.



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Full Texturing and Lookdev of CG Streetlights.



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In charge of Modeling / Sculpting the majority of the war-torn environment assets for this sequence. This included The piles of rubble, debris, and 3 of 4 buildings. I also partially sculpted the foreground vehicle to the right, creating its destroyed state.

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Modeling / Sculpting of destroyed broken pillars

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Foreground CG Environment modeling, rubble and debris scattered throughout, as well as responsible for background environment modeling.

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Full Background Environment Modeling.


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Here I was responsible for full Modeling / Sculpting two of three buildings, hanging tarps, and background environment destruction.



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Full Building Modeling / Sculpting, helped create destroyed pieces of rubble hanging from architecture.


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Full Modeling of Foreground Destruction Pieces to the right.


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Full Modeling and Sculpting of Foreground CG Set pieces.

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In charge of full CG Set Destruction Modeling / Sculpting for this sequence. This includes the Environment in the Foreground, all the way to the Background.



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Responsible for the full Modeling, Texturing, and Matte Projection for one of the CG Buildings in this Full CG sequence (Midground).

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In this Grayscale render, you can see the building I created in the midground to the right (One with the Japanese Text / Logo on the Front-Top of the Building).

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Closer look at the building I was in charge of, as it passes by camera (Foreground, Right).