I had the great opportunity to work on the modeling / sculpting of Diablo’s skull for the BlizzCon reveal trailer. Initial model provided by one of our great artists Brian Fay then passed to me for final modeling / sculpting / retopology. Fabio Zungrone worked on the digimatte and shot finaling. Huge thanks to Shannon Thomas for the opportunity!
For the gameplay trailer I had the chance to model / texture / lookdev / light the old man realtime cinematic character. Kenny Huang did an awesome job with the initial face model then passed to me for final modeling / sculpting / texturing. Groom was done in collaboration with another one of our great artists Taso Gionis. All final shading done by me. I also had the chance to work on environment art for the cabin and other real-time cinematic shots throughout. This included modeling, texturing, UVs, scene assembly, lighting, and digimattes.