Responsibilities include modeling, texturing, and look developing this asset.
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In early 2019 I was brought onboard Blizzard to help create and establish some of the iconic characters and creatures of Sanctuary for our game cinematics. I was extremely lucky to help model, texture, and look develop Lilith for our realtime cinematic content. She was designed and concepted by the great Gerald Brom, and was sculpted and modeled in collaboration with Brian Fay, Taso Gionis, and Jessica Johnson, which all did an amazing job and each played a crucial role in bringing her to life. It was a great honor to be a part of team Lilith, and was one of the longest ongoing character developments I had the opportunity of contributing towards on the project.
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