Responsibilities include modeling, texturing, and look developing this asset.
Happy to share some wip images of Lilith in the upcoming Diablo IV game. These are directly from game engine, taken from the real-time cinematic cutscenes though still work in progress. I've been responsible for modeling, texturing, and look development of this asset but its a HUGE team effort and many talented modelers, artists and designers have contributed towards her creation. Brian Fay worked on the initial model for statues and was kind enough to share with us at cinematics. Taso Gionis helped create the initial in-game cinematic asset while I oversaw the creation process. I later helped create the final sculpt, model, textures, and lookdev that made it into the game cinematics. Really glad to see the positive feedback for her and the game so far. Stay tuned, Lilith is coming 👹